When I started analysing the possibilities of what I could create with the new Texturino, I decide to take a risk and illustrate something that did not look "vector" at all.

The source of inspiration came in December when I was doing a back up of my old computer: I found an old photo I took in 2008 of a pair of Geckos fighting on the roof of my garage.

 

The photo is not very high quality but I did manage to get out some interesting details. So I used it as a guide.

Start

In a new document, of 20 x 20 in size, I placed the image as a reference with the option “Template” selected. This allows me to be able to draw over the photo without problems.

 

The outline of the geckos (and each of their parts) was made in DynamicSketch and in some cases edited with PathScribe one of VectorScribe's tools.

 

Even though Geckos are a beige color (almost transparent), I decided to make one green and the other orange. In the same way, I established some darker shades for the shadows.

 

It is important to use layers in this document so that each segment of the Geckos can be manipulated individually and so you can isolate it when necessary.

Textures and more textures…

With each element separated in each layer the experimentation starts. The main idea was to create the texture, the shadows and the details of each Gecko with elements like Bubble Wrap, Cement and others. I also try to take advantage of the “Opacity Brush” to create highlights and shadows, putting layers over each other like some artists do in other programs like Photoshop.

 

I add detail with other layers, changing opacity and playing with different effects.

 

With an additional copy of the original gecko in another shade of green, I create a shadow using the “Opacity Brush”, applying little percentages in each stroke.

 

This process can take from minutes to hours depending of the level of detail that you wish to obtain. I do the same process on the orange gecko: each shadow and highlight was edited with “Opacity Brush” with different textures.

 

For the shadow of each gecko, an outline drawn with InkScribe. I assign a dark grey color to the filling, also modify the opacity to 80% and the blending mode to Multiply. Once again with “Opacity Brush”we soften the textures.

Final Touches

For the final detail I imported a new texture (previously prepared in Photoshop) for the background of the image:

 

The texture is applied using Overlay blending mode.

 

I think that Texturino is a great reference point for the “before and after” in vector illustration because it simplifies a lot of the tasks that consumed hours before.

A detail that I added to this design was the use of storage and synchronization with Creative Cloud, which allowed the project to be done in stages both in Mac OSX and in Windows 10.

Sometimes I used some of the minutes of my lunch hour to advance some details using my Mac and my Wacom Intuos Pro. In the nights, after having dinner, I continued on my Wacom Cintiq Companion 2 on Windows 10. The only thing to be noted is the library of textures on both platforms.

If there was such thing as a “Philosopher Stone of Creativity”, without a doubt it would have been forged in Astute Graphics.

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